Post-incident wrap-up #51
Resident Evil 4
The most recent tracked incident was a positive warning alert triggered by sustained conditions. Across the visible window, the game added 373 reviews, the current 1-hour directional delta sits at 23, and the incident peak reached 40 in 1 hour. 1 earlier incident have already resolved.
Incident opened Apr 6, 2026, 5:05 AM and resolved Apr 6, 2026, 5:27 AM.
Peak tier reached: WARNING.
Reported score change during incident window: 0.0%.
Estimated time to peak: -71 m.
Estimated time to resolve: 22 m.
Before / after
Window from Apr 5, 2026, 5:24 PM to Apr 6, 2026, 7:28 AM.
Score before
97.0%
Score now
97.0%
Change
0.0%
Reviews added
373
Peak velocity
38/h
Composite impact score
low (18)Tier severity
+14
Review volume delta
+3
Peak velocity
+1
Score movement
+0
Resolution duration
+0
Likely cause ranking
Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.
100%
Sustained positive flow indicates sentiment recovery.
Incident FAQ
Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.
What happened?
Resident Evil 4 entered a positive warning incident with 373 additional reviews in the tracked window.
How severe was it?
Incident remained in warning severity without crossing critical threshold. Composite impact score is 18/100 (LOW).
What are the most likely causes?
Positive Turnaround 100%
Is it resolving?
Resolved after 22 m with still elevated current sentiment state.
How far did sentiment move from normal?
Score moved by 0.0 points, from 97.0% to 97.0%. Peak velocity reached 38 reviews/hour.
Does it resemble a broader cluster?
No related incidents were detected across connected titles in the current comparison window.
External trigger timeline
Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.
Mar 30, 2026, 12:00 AM
Seasonal overlap: Steam House & Home Fest 2026
Official Steam themed fest.
Apr 6, 2026, 3:54 AM
Peak pressure window
Peak tier reached WARNING.
Apr 6, 2026, 5:05 AM
Incident opened
Model opened a positive warning incident via sustained trigger logic.
Apr 6, 2026, 5:05 AM
Likely cause: Positive Turnaround
Sustained positive flow indicates sentiment recovery. (alerts.trigger_type)
Apr 6, 2026, 5:26 AM
Baseline divergence
1h direction velocity ran at 2.97x slot baseline.
Apr 6, 2026, 5:27 AM
Incident resolved
Incident exited alert thresholds and moved to resolved state.
Recovery tracking
Forecast ETA to normalize sentiment: Now (HIGH confidence)
Post-incident behaviour is close to expected baseline levels.
Time to peak
-71 m
Time to resolve
22 m
Score at start
97.0%
Score at peak
97.0%
Uplift
0.0 pt
Recovered +24 h
n/a
Recovered +7 d
n/a
Recovered +30 d
n/a
Sentiment stabilised
No
Alert timeline
Escalation history across active and resolved incidents for this game.
Started Apr 6, 2026, 5:05 AM
Opened at warning severity
Apr 6, 2026, 5:04 AM
Trigger: sustained
Peaked at warning severity
Apr 6, 2026, 5:04 AM
Resolved from warning severity
Apr 6, 2026, 5:26 AM
