Post-incident wrap-up #1
Slay the Spire 2
The most recent tracked incident was a positive critical alert triggered by combined conditions. Across the visible window, the game added 10,184 reviews, the current 1-hour directional delta sits at 306, and the incident peak reached 170 in 1 hour. 1 earlier incident have already resolved.
Incident opened Mar 20, 2026, 5:51 PM and resolved Mar 20, 2026, 7:12 PM.
Peak tier reached: CRITICAL.
Reported score change during incident window: -5.8%.
Estimated time to peak: -159 m.
Estimated time to resolve: 1 h 21 m.
Before / after
Window from Mar 20, 2026, 10:06 AM to Mar 21, 2026, 6:21 AM.
Score before
89.0%
Score now
80.0%
Change
-9.0%
Reviews added
10,184
Peak velocity
1,188/h
Composite impact score
high (74)Tier severity
+24
Review volume delta
+20
Peak velocity
+16
Score movement
+14
Resolution duration
+0
Likely cause ranking
Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.
52%
Sustained positive recovery pattern.
Incident FAQ
Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.
What happened?
Slay the Spire 2 entered a positive critical incident with 10,184 additional reviews in the tracked window.
How severe was it?
Incident reached critical severity with high confidence pressure signals. Composite impact score is 74/100 (HIGH).
What are the most likely causes?
Positive Turnaround 52% • Community Event 48%
Is it resolving?
Resolved after 1 h 21 m with still elevated current sentiment state.
How far did sentiment move from normal?
Score moved by -9.0 points, from 89.0% to 80.0%. Peak velocity reached 1,188 reviews/hour.
Does it resemble a broader cluster?
No related incidents were detected across connected titles in the current comparison window.
External trigger timeline
Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.
Mar 19, 2026, 12:00 AM
Seasonal overlap: Steam Spring Sale 2026
Official Steam seasonal sale.
Mar 20, 2026, 3:12 PM
Peak pressure window
Peak tier reached CRITICAL.
Mar 20, 2026, 5:51 PM
Incident opened
Model opened a positive critical incident via combined trigger logic.
Mar 20, 2026, 6:06 PM
Baseline divergence
1h direction velocity ran at 30.60x slot baseline.
Mar 20, 2026, 7:12 PM
Incident resolved
Incident exited alert thresholds and moved to resolved state.
Mar 21, 2026, 8:00 PM
Likely cause: Positive Turnaround
Sustained positive recovery pattern. (alerts + classifier v2 migration backfill)
Mar 21, 2026, 8:00 PM
Likely cause: Community Event
Positive burst pattern. (alerts + classifier v2 migration backfill)
Recovery tracking
Forecast ETA to normalize sentiment: Now (HIGH confidence)
Post-incident behaviour is close to expected baseline levels.
Time to peak
-159 m
Time to resolve
1 h 21 m
Score at start
87.0%
Score at peak
82.0%
Uplift
5.0 pt
Recovered +24 h
-4.0 pt
Recovered +7 d
n/a
Recovered +30 d
n/a
Sentiment stabilised
No
Alert timeline
Escalation history across active and resolved incidents for this game.
Started Mar 20, 2026, 5:51 PM
Peaked at critical severity
Mar 20, 2026, 5:18 PM
Incident opened at critical severity
Mar 20, 2026, 5:51 PM
Trigger: combined
Resolved
Mar 20, 2026, 7:12 PM
