Incident #209
The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 988 reviews, the current 1-hour directional delta sits at 80, and the incident peak reached 276 in 1 hour. The current incident is still live.
Before score
97.0%
Current score
97.0%
Change 0.0%
Review velocity
80 reviews
May 2, 2026, 11:14 PM - May 3, 2026, 1:56 AM
Cause confidence
Positive Turnaround (70% confidence)
Quick summary
What happened?
The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 988 reviews, the current 1-hour directional delta sits at 80, and the incident peak reached 276 in 1 hour. The current incident is still live.
How bad was it?
Peak tier: CRITICAL. Review velocity spiked to 80 reviews. Score moved 0.0%. Still active.
What triggered it?
Likely causes: Positive Turnaround. Trigger type: sustained. See the timeline tab for event-level detail and patch notes.
Where to go next?
Opened: May 3, 2026, 12:21 AM
Status: Still active
Peak severity: critical
Score change: 0.0%
Trigger: sustained
Before / after
Window from May 2, 2026, 6:18 PM to May 3, 2026, 1:56 AM.
Score before
97.0%
Score now
97.0%
Change
0.0%
Reviews added
988
Peak velocity
474/h
Common questions
Quick answers about what happened and why.
What happened?
Far Far West saw a sudden spike in positive reviews. 988 additional reviews were posted during the tracked window.
How severe was it?
This was a severe incident with a large wave of reviews.
What caused it?
Positive Turnaround (100%)
Is it over?
This incident is still active. The review score may still be changing.
How much did the review score change?
The score moved by 0.0 points, from 97.0% to 97.0%. At its busiest, the game received 474 reviews per hour.
Were other games affected too?
No related incidents were detected for other games in the same time period.
Opened: May 3, 2026, 12:21 AM
Status: Still active
Peak severity: critical
Score change: 0.0%
Trigger: sustained
Incident velocity window
Impact 0.0%