Incident #222
The most recent tracked incident was a positive warning alert triggered by sustained conditions. Across the visible window, the game added 528 reviews, the current 1-hour directional delta sits at 20, and the incident peak reached 37 in 1 hour. 1 earlier incident have already resolved.
Before score
90.0%
Current score
90.0%
Change 0.0%
Review velocity
37 reviews
May 5, 2026, 2:04 AM - May 5, 2026, 3:12 AM
Cause confidence
Positive Turnaround (70% confidence)
The most recent tracked incident was a positive warning alert triggered by sustained conditions. Across the visible window, the game added 528 reviews, the current 1-hour directional delta sits at 20, and the incident peak reached 37 in 1 hour. 1 earlier incident have already resolved.
Peak tier: WARNING. Review velocity spiked to 37 reviews. Score moved 0.0%. Resolved in 0 hours.
Likely causes: Positive Turnaround. Trigger type: sustained. See the timeline tab for event-level detail and patch notes.
Opened: May 5, 2026, 3:13 AM
Resolved: May 5, 2026, 3:25 AM
Peak severity: warning
Score change: 0.0%
Trigger: sustained
Before / after
Window from May 4, 2026, 3:18 PM to May 5, 2026, 4:54 AM.
Score before
90.0%
Score now
90.0%
Change
0.0%
Reviews added
528
Peak velocity
111/h
Common questions
Quick answers about what happened and why.
What happened?
Heroes of Might and Magic: Olden Era saw a sudden spike in positive reviews. 528 additional reviews were posted during the tracked window.
How severe was it?
This was a moderate incident that stayed below the most extreme thresholds.
What caused it?
Positive Turnaround (100%)
Is it over?
It ended after 12 m. The review score has since stabilized.
How much did the review score change?
The score moved by 0.0 points, from 90.0% to 90.0%. At its busiest, the game received 111 reviews per hour.
Were other games affected too?
No related incidents were detected for other games in the same time period.
Opened: May 5, 2026, 3:13 AM
Resolved: May 5, 2026, 3:25 AM
Peak severity: warning
Score change: 0.0%
Trigger: sustained
Incident velocity window
Impact 0.0%