+Positive WARNING

Post-incident wrap-up #3

Resident Evil Requiem

The most recent tracked incident was a positive warning alert triggered by sustained conditions. Across the visible window, the game added 1,217 reviews, the current 1-hour directional delta sits at 51, and the incident peak reached 70 in 1 hour. 1 earlier incident have already resolved.

Incident opened Mar 20, 2026, 5:52 PM and resolved Mar 20, 2026, 7:12 PM.

Peak tier reached: WARNING.

Reported score change during incident window: 0.0%.

Estimated time to peak: -160 m.

Estimated time to resolve: 1 h 20 m.

Before / after

Window from Mar 20, 2026, 10:06 AM to Mar 21, 2026, 6:21 AM.

Score before

96.0%

Score now

96.0%

Change

0.0%

Reviews added

1,217

Peak velocity

121/h

Composite impact score

low (27)

Tier severity

+14

Review volume delta

+10

Peak velocity

+3

Score movement

+0

Resolution duration

+0

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

ClassifierRaw confidence 70%v2

Sustained positive recovery pattern.

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Resident Evil Requiem entered a positive warning incident with 1,217 additional reviews in the tracked window.

How severe was it?

Incident remained in warning severity without crossing critical threshold. Composite impact score is 27/100 (LOW).

What are the most likely causes?

Positive Turnaround 100%

Is it resolving?

Resolved after 1 h 20 m with stabilized current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 96.0% to 96.0%. Peak velocity reached 121 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Mar 19, 2026, 12:00 AM

Seasonal overlap: Steam Spring Sale 2026

Official Steam seasonal sale.

SYSTEM

Mar 20, 2026, 3:12 PM

Peak pressure window

Peak tier reached WARNING.

SYSTEM

Mar 20, 2026, 5:52 PM

Incident opened

Model opened a positive warning incident via sustained trigger logic.

SYSTEM

Mar 20, 2026, 6:06 PM

Baseline divergence

1h direction velocity ran at 5.10x slot baseline.

SYSTEM

Mar 20, 2026, 7:12 PM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

CAUSE

Mar 21, 2026, 8:00 PM

Likely cause: Positive Turnaround

Sustained positive recovery pattern. (alerts + classifier v2 migration backfill)

Recovery tracking

Forecast ETA to normalize sentiment: Now (HIGH confidence)

Velocity is already within the stabilization band, so sentiment appears normalized.

Time to peak

-160 m

Time to resolve

1 h 20 m

Score at start

96.0%

Score at peak

96.0%

Uplift

0.0 pt

Recovered +24 h

0.0 pt

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

Yes

Alert timeline

Escalation history across active and resolved incidents for this game.

+Positive WARNING

Started Mar 20, 2026, 5:52 PM

Incident page
peakedwarning

Peaked at warning severity

Mar 20, 2026, 5:18 PM

openedwarning

Incident opened at warning severity

Mar 20, 2026, 5:52 PM

Trigger: sustained

resolvedwarning

Resolved

Mar 20, 2026, 7:12 PM