+Positive WARNING

Post-incident wrap-up #39

Rust

The most recent tracked incident was a positive warning alert triggered by sustained conditions. Across the visible window, the game added 621 reviews, the current 1-hour directional delta sits at 135, and the incident peak reached 135 in 1 hour. 1 earlier incident have already resolved.

Incident opened Apr 2, 2026, 7:55 PM and resolved Apr 2, 2026, 8:45 PM.

Peak tier reached: WARNING.

Reported score change during incident window: 0.0%.

Estimated time to peak: -61 m.

Estimated time to resolve: 50 m.

Before / after

Window from Apr 2, 2026, 8:52 AM to Apr 2, 2026, 10:44 PM.

Score before

87.0%

Score now

87.0%

Change

0.0%

Reviews added

621

Peak velocity

118/h

Composite impact score

low (22)

Tier severity

+14

Review volume delta

+5

Peak velocity

+3

Score movement

+0

Resolution duration

+0

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

ClassifierRaw confidence 70%v2

Sustained positive flow indicates sentiment recovery.

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Rust entered a positive warning incident with 621 additional reviews in the tracked window.

How severe was it?

Incident remained in warning severity without crossing critical threshold. Composite impact score is 22/100 (LOW).

What are the most likely causes?

Positive Turnaround 100%

Is it resolving?

Resolved after 50 m with still elevated current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 87.0% to 87.0%. Peak velocity reached 118 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Mar 30, 2026, 12:00 AM

Seasonal overlap: Steam House & Home Fest 2026

Official Steam themed fest.

SYSTEM

Apr 2, 2026, 6:54 PM

Peak pressure window

Peak tier reached WARNING.

SYSTEM

Apr 2, 2026, 7:55 PM

Incident opened

Model opened a positive warning incident via sustained trigger logic.

CAUSE

Apr 2, 2026, 7:55 PM

Likely cause: Positive Turnaround

Sustained positive flow indicates sentiment recovery. (alerts.trigger_type)

SYSTEM

Apr 2, 2026, 8:44 PM

Baseline divergence

1h direction velocity ran at 10.37x slot baseline.

SYSTEM

Apr 2, 2026, 8:45 PM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

Recovery tracking

Forecast ETA to normalize sentiment: Now (HIGH confidence)

Post-incident behaviour is close to expected baseline levels.

Time to peak

-61 m

Time to resolve

50 m

Score at start

87.0%

Score at peak

87.0%

Uplift

0.0 pt

Recovered +24 h

n/a

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

No

Alert timeline

Escalation history across active and resolved incidents for this game.

+Positive WARNING

Started Apr 2, 2026, 7:55 PM

Incident page
openedwarning

Incident opened at warning severity

Apr 2, 2026, 7:55 PM

Trigger: sustained

peakedwarning

Peaked at warning severity

Apr 2, 2026, 8:24 PM

resolved

Resolved from warning severity

Apr 2, 2026, 8:44 PM