Incident #4
The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 0 reviews, the current 1-hour directional delta sits at 116, and the incident peak reached 116 in 1 hour. 1 earlier incident have already resolved.
Before score
86.0%
Current score
86.0%
Change 0.0%
Review velocity
116 reviews
Mar 20, 2026, 4:15 PM - Mar 20, 2026, 6:39 PM
Cause confidence
Positive Turnaround (70% confidence)
Quick summary
What happened?
The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 0 reviews, the current 1-hour directional delta sits at 116, and the incident peak reached 116 in 1 hour. 1 earlier incident have already resolved.
How bad was it?
Peak tier: CRITICAL. Review velocity spiked to 116 reviews. Score moved 0.0%. Resolved in 1 hours.
What triggered it?
Likely causes: Positive Turnaround. Trigger type: sustained. See the timeline tab for event-level detail and patch notes.
Where to go next?
Opened: Mar 20, 2026, 6:39 PM
Resolved: Mar 20, 2026, 7:43 PM
Peak severity: critical
Score change: 0.0%
Trigger: sustained
Before / after
Window from Mar 20, 2026, 10:06 AM to Mar 21, 2026, 7:21 AM.
Score before
88.0%
Score now
86.0%
Change
-2.0%
Reviews added
0
Peak velocity
347/h
Common questions
Quick answers about what happened and why.
What happened?
Counter-Strike 2 saw a sudden spike in positive reviews. 0 additional reviews were posted during the tracked window.
How severe was it?
This was a severe incident with a large wave of reviews.
What caused it?
Positive Turnaround (100%)
Is it over?
It ended after 1 h 4 m. The review score is still settling.
How much did the review score change?
The score moved by -2.0 points, from 88.0% to 86.0%. At its busiest, the game received 347 reviews per hour.
Were other games affected too?
Yes, 2 related incidents were detected for other connected titles around the same time.
Opened: Mar 20, 2026, 6:39 PM
Resolved: Mar 20, 2026, 7:43 PM
Peak severity: critical
Score change: 0.0%
Trigger: sustained
Incident velocity window
Impact -2.0%