Incident #42
The most recent tracked incident was a negative critical alert triggered by sustained conditions. Across the visible window, the game added 1,282 reviews, the current 1-hour directional delta sits at 75, and the incident peak reached 75 in 1 hour. 1 earlier incident have already resolved.
Before score
81.0%
Current score
81.0%
Change 0.0%
Review velocity
75 reviews
Apr 4, 2026, 3:46 PM - Apr 4, 2026, 5:06 PM
Cause confidence
Patch Backlash (64% confidence)
Quick summary
What happened?
The most recent tracked incident was a negative critical alert triggered by sustained conditions. Across the visible window, the game added 1,282 reviews, the current 1-hour directional delta sits at 75, and the incident peak reached 75 in 1 hour. 1 earlier incident have already resolved.
How bad was it?
Peak tier: CRITICAL. Review velocity spiked to 75 reviews. Score moved 0.0%. Resolved in 1 hours.
What triggered it?
Likely causes: Patch Backlash. Trigger type: sustained. See the timeline tab for event-level detail and patch notes.
Where to go next?
Opened: Apr 4, 2026, 4:47 PM
Resolved: Apr 4, 2026, 5:27 PM
Peak severity: critical
Score change: 0.0%
Trigger: sustained
Before / after
Window from Apr 4, 2026, 5:02 AM to Apr 5, 2026, 4:28 AM.
Score before
81.0%
Score now
81.0%
Change
0.0%
Reviews added
1,282
Peak velocity
147/h
Common questions
Quick answers about what happened and why.
What happened?
Slay the Spire 2 saw a sudden spike in negative reviews. 1,282 additional reviews were posted during the tracked window.
How severe was it?
This was a severe incident with a large wave of reviews.
What caused it?
Patch Backlash (100%)
Is it over?
It ended after 40 m. The review score has since stabilized.
How much did the review score change?
The score moved by 0.0 points, from 81.0% to 81.0%. At its busiest, the game received 147 reviews per hour.
Were other games affected too?
No related incidents were detected for other games in the same time period.
Opened: Apr 4, 2026, 4:47 PM
Resolved: Apr 4, 2026, 5:27 PM
Peak severity: critical
Score change: 0.0%
Trigger: sustained
Incident velocity window
Impact 0.0%