!Negative CRITICAL

Post-incident wrap-up #42

Slay the Spire 2

The most recent tracked incident was a negative critical alert triggered by sustained conditions. Across the visible window, the game added 1,029 reviews, the current 1-hour directional delta sits at 75, and the incident peak reached 75 in 1 hour. 1 earlier incident have already resolved.

Incident opened Apr 4, 2026, 4:47 PM and resolved Apr 4, 2026, 5:27 PM.

Peak tier reached: CRITICAL.

Reported score change during incident window: 0.0%.

Estimated time to peak: -61 m.

Estimated time to resolve: 40 m.

Before / after

Window from Apr 4, 2026, 5:02 AM to Apr 4, 2026, 10:28 PM.

Score before

81.0%

Score now

81.0%

Change

0.0%

Reviews added

1,029

Peak velocity

147/h

Composite impact score

moderate (36)

Tier severity

+24

Review volume delta

+9

Peak velocity

+3

Score movement

+0

Resolution duration

+0

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

ClassifierRaw confidence 64%v2

Sustained negative flow indicates prolonged audience dissatisfaction.

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Slay the Spire 2 entered a negative critical incident with 1,029 additional reviews in the tracked window.

How severe was it?

Incident reached critical severity with high confidence pressure signals. Composite impact score is 36/100 (MODERATE).

What are the most likely causes?

Patch Backlash 100%

Is it resolving?

Resolved after 40 m with stabilized current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 81.0% to 81.0%. Peak velocity reached 147 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Mar 30, 2026, 12:00 AM

Seasonal overlap: Steam House & Home Fest 2026

Official Steam themed fest.

SYSTEM

Apr 4, 2026, 3:46 PM

Peak pressure window

Peak tier reached CRITICAL.

SYSTEM

Apr 4, 2026, 4:47 PM

Incident opened

Model opened a negative critical incident via sustained trigger logic.

CAUSE

Apr 4, 2026, 4:47 PM

Likely cause: Patch Backlash

Sustained negative flow indicates prolonged audience dissatisfaction. (alerts.trigger_type)

SYSTEM

Apr 4, 2026, 4:56 PM

Signal update: escalated

Tier transitioned warning -> critical.

SYSTEM

Apr 4, 2026, 5:26 PM

Baseline divergence

1h direction velocity ran at 30.00x slot baseline.

SYSTEM

Apr 4, 2026, 5:27 PM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

Recovery tracking

Forecast ETA to normalize sentiment: Now (HIGH confidence)

Velocity is already within the stabilization band, so sentiment appears normalized.

Time to peak

-61 m

Time to resolve

40 m

Score at start

81.0%

Score at worst

81.0%

Score drop

0.0 pt

Recovered +24 h

n/a

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

Yes

Alert timeline

Escalation history across active and resolved incidents for this game.

!Negative CRITICAL

Started Apr 4, 2026, 4:47 PM

Incident page
openedwarning

Opened at warning severity

Apr 4, 2026, 4:46 PM

Trigger: sustained

escalatedcritical

Escalated from warning to critical

Apr 4, 2026, 4:56 PM

Trigger: sustained

peakedcritical

Peaked at critical severity

Apr 4, 2026, 5:06 PM

resolved

Resolved from critical severity

Apr 4, 2026, 5:26 PM