Post-incident wrap-up #42
Slay the Spire 2
The most recent tracked incident was a negative critical alert triggered by sustained conditions. Across the visible window, the game added 1,029 reviews, the current 1-hour directional delta sits at 75, and the incident peak reached 75 in 1 hour. 1 earlier incident have already resolved.
Incident opened Apr 4, 2026, 4:47 PM and resolved Apr 4, 2026, 5:27 PM.
Peak tier reached: CRITICAL.
Reported score change during incident window: 0.0%.
Estimated time to peak: -61 m.
Estimated time to resolve: 40 m.
Before / after
Window from Apr 4, 2026, 5:02 AM to Apr 4, 2026, 10:28 PM.
Score before
81.0%
Score now
81.0%
Change
0.0%
Reviews added
1,029
Peak velocity
147/h
Composite impact score
moderate (36)Tier severity
+24
Review volume delta
+9
Peak velocity
+3
Score movement
+0
Resolution duration
+0
Likely cause ranking
Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.
100%
Sustained negative flow indicates prolonged audience dissatisfaction.
Incident FAQ
Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.
What happened?
Slay the Spire 2 entered a negative critical incident with 1,029 additional reviews in the tracked window.
How severe was it?
Incident reached critical severity with high confidence pressure signals. Composite impact score is 36/100 (MODERATE).
What are the most likely causes?
Patch Backlash 100%
Is it resolving?
Resolved after 40 m with stabilized current sentiment state.
How far did sentiment move from normal?
Score moved by 0.0 points, from 81.0% to 81.0%. Peak velocity reached 147 reviews/hour.
Does it resemble a broader cluster?
No related incidents were detected across connected titles in the current comparison window.
External trigger timeline
Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.
Mar 30, 2026, 12:00 AM
Seasonal overlap: Steam House & Home Fest 2026
Official Steam themed fest.
Apr 4, 2026, 3:46 PM
Peak pressure window
Peak tier reached CRITICAL.
Apr 4, 2026, 4:47 PM
Incident opened
Model opened a negative critical incident via sustained trigger logic.
Apr 4, 2026, 4:47 PM
Likely cause: Patch Backlash
Sustained negative flow indicates prolonged audience dissatisfaction. (alerts.trigger_type)
Apr 4, 2026, 4:56 PM
Signal update: escalated
Tier transitioned warning -> critical.
Apr 4, 2026, 5:26 PM
Baseline divergence
1h direction velocity ran at 30.00x slot baseline.
Apr 4, 2026, 5:27 PM
Incident resolved
Incident exited alert thresholds and moved to resolved state.
Recovery tracking
Forecast ETA to normalize sentiment: Now (HIGH confidence)
Velocity is already within the stabilization band, so sentiment appears normalized.
Time to peak
-61 m
Time to resolve
40 m
Score at start
81.0%
Score at worst
81.0%
Score drop
0.0 pt
Recovered +24 h
n/a
Recovered +7 d
n/a
Recovered +30 d
n/a
Sentiment stabilised
Yes
Alert timeline
Escalation history across active and resolved incidents for this game.
Started Apr 4, 2026, 4:47 PM
Opened at warning severity
Apr 4, 2026, 4:46 PM
Trigger: sustained
Escalated from warning to critical
Apr 4, 2026, 4:56 PM
Trigger: sustained
Peaked at critical severity
Apr 4, 2026, 5:06 PM
Resolved from critical severity
Apr 4, 2026, 5:26 PM
