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Incident 59/
Wrap-up
+Positive CRITICAL

Post-incident wrap-up #59

Sol Cesto

The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 31 reviews, the current 1-hour directional delta sits at 27, and the incident peak reached 105 in 1 hour. 1 earlier incident have already resolved.

Incident opened Apr 12, 2026, 1:23 AM and resolved Apr 12, 2026, 7:23 AM.

Peak tier reached: CRITICAL.

Reported score change during incident window: -1.1%.

Estimated time to peak: -1443 m.

Estimated time to resolve: 5 h 60 m.

Before / after

Window from Apr 12, 2026, 1:22 AM to Apr 12, 2026, 7:22 AM.

Score before

94.0%

Score now

94.0%

Change

0.0%

Reviews added

31

Peak velocity

6/h

Composite impact score

low (24)

Tier severity

+24

Review volume delta

+0

Peak velocity

+0

Score movement

+0

Resolution duration

+0

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

#1Positive Turnaround

100%

ClassifierRaw confidence 70%v2

Sustained positive flow indicates sentiment recovery.

Open cause hub

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Sol Cesto entered a positive critical incident with 31 additional reviews in the tracked window.

How severe was it?

Incident reached critical severity with high confidence pressure signals. Composite impact score is 24/100 (LOW).

What are the most likely causes?

Positive Turnaround 100%

Is it resolving?

Resolved after 5 h 60 m with still elevated current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 94.0% to 94.0%. Peak velocity reached 6 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Apr 9, 2026, 12:00 AM

Seasonal overlap: Steam Hidden Object Fest 2026

Official Steam themed fest.

SYSTEM

Apr 11, 2026, 1:20 AM

Peak pressure window

Peak tier reached CRITICAL.

SYSTEM

Apr 12, 2026, 1:23 AM

Incident opened

Model opened a positive critical incident via sustained trigger logic.

CAUSE

Apr 12, 2026, 1:23 AM

Likely cause: Positive Turnaround

Sustained positive flow indicates sentiment recovery. (alerts.trigger_type)

SYSTEM

Apr 12, 2026, 7:22 AM

Baseline divergence

1h direction velocity ran at 675.00x slot baseline.

SYSTEM

Apr 12, 2026, 7:23 AM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

Recovery tracking

Forecast ETA to normalize sentiment: Now (MEDIUM confidence)

Post-incident behaviour is close to expected baseline levels.

Time to peak

-1443 m

Time to resolve

5 h 60 m

Score at start

95.0%

Score at peak

94.0%

Uplift

1.0 pt

Recovered +24 h

-1.0 pt

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

No

Alert timeline

Escalation history across active and resolved incidents for this game.

+Positive CRITICAL

Started Apr 12, 2026, 1:23 AM

Incident page
openedcritical

Opened at critical severity

Apr 12, 2026, 1:22 AM

Trigger: sustained

peakedcritical

Peaked at critical severity

Apr 12, 2026, 1:42 AM

resolved

Resolved from critical severity

Apr 12, 2026, 7:22 AM