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Home/
Alerts/
Incident 60/
Wrap-up
+Positive WARNING

Post-incident wrap-up #60

Graveyard Keeper

The most recent tracked incident was a positive warning alert triggered by sustained conditions. Across the visible window, the game added 248 reviews, the current 1-hour directional delta sits at 72, and the incident peak reached 72 in 1 hour. 1 earlier incident have already resolved.

Incident opened Apr 12, 2026, 1:45 PM and resolved Apr 12, 2026, 2:25 PM.

Peak tier reached: WARNING.

Reported score change during incident window: 0.0%.

Estimated time to peak: -363 m.

Estimated time to resolve: 40 m.

Before / after

Window from Apr 12, 2026, 7:42 AM to Apr 12, 2026, 8:26 PM.

Score before

86.0%

Score now

86.0%

Change

0.0%

Reviews added

248

Peak velocity

26/h

Composite impact score

low (17)

Tier severity

+14

Review volume delta

+2

Peak velocity

+1

Score movement

+0

Resolution duration

+0

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

#1Positive Turnaround

100%

ClassifierRaw confidence 70%v2

Sustained positive flow indicates sentiment recovery.

Open cause hub

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Graveyard Keeper entered a positive warning incident with 248 additional reviews in the tracked window.

How severe was it?

Incident remained in warning severity without crossing critical threshold. Composite impact score is 17/100 (LOW).

What are the most likely causes?

Positive Turnaround 100%

Is it resolving?

Resolved after 40 m with still elevated current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 86.0% to 86.0%. Peak velocity reached 26 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Apr 9, 2026, 12:00 AM

Seasonal overlap: Steam Hidden Object Fest 2026

Official Steam themed fest.

SYSTEM

Apr 12, 2026, 7:42 AM

Peak pressure window

Peak tier reached WARNING.

SYSTEM

Apr 12, 2026, 1:45 PM

Incident opened

Model opened a positive warning incident via sustained trigger logic.

CAUSE

Apr 12, 2026, 1:45 PM

Likely cause: Positive Turnaround

Sustained positive flow indicates sentiment recovery. (alerts.trigger_type)

SYSTEM

Apr 12, 2026, 2:24 PM

Baseline divergence

1h direction velocity ran at 62.61x slot baseline.

SYSTEM

Apr 12, 2026, 2:25 PM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

Recovery tracking

Forecast ETA to normalize sentiment: Now (MEDIUM confidence)

Post-incident behaviour is close to expected baseline levels.

Time to peak

-363 m

Time to resolve

40 m

Score at start

86.0%

Score at peak

86.0%

Uplift

0.0 pt

Recovered +24 h

0.0 pt

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

No

Alert timeline

Escalation history across active and resolved incidents for this game.

+Positive WARNING

Started Apr 12, 2026, 1:45 PM

Incident page
openedwarning

Opened at warning severity

Apr 12, 2026, 1:44 PM

Trigger: sustained

peakedwarning

Peaked at warning severity

Apr 12, 2026, 2:04 PM

resolved

Resolved from warning severity

Apr 12, 2026, 2:24 PM