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Incident 63/
Wrap-up
+Positive CRITICAL

Post-incident wrap-up #63

Graveyard Keeper

The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 191 reviews, the current 1-hour directional delta sits at 92, and the incident peak reached 92 in 1 hour. 1 earlier incident have already resolved.

Incident opened Apr 13, 2026, 2:29 AM and resolved Apr 13, 2026, 3:13 AM.

Peak tier reached: CRITICAL.

Reported score change during incident window: 0.0%.

Estimated time to peak: -363 m.

Estimated time to resolve: 44 m.

Before / after

Window from Apr 12, 2026, 8:26 PM to Apr 13, 2026, 9:12 AM.

Score before

86.0%

Score now

86.0%

Change

0.0%

Reviews added

191

Peak velocity

26/h

Composite impact score

low (27)

Tier severity

+24

Review volume delta

+2

Peak velocity

+1

Score movement

+0

Resolution duration

+0

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

#1Positive Turnaround

100%

ClassifierRaw confidence 70%v2

Sustained positive flow indicates sentiment recovery.

Open cause hub

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Graveyard Keeper entered a positive critical incident with 191 additional reviews in the tracked window.

How severe was it?

Incident reached critical severity with high confidence pressure signals. Composite impact score is 27/100 (LOW).

What are the most likely causes?

Positive Turnaround 100%

Is it resolving?

Resolved after 44 m with still elevated current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 86.0% to 86.0%. Peak velocity reached 26 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Apr 9, 2026, 12:00 AM

Seasonal overlap: Steam Hidden Object Fest 2026

Official Steam themed fest.

SYSTEM

Apr 12, 2026, 8:26 PM

Peak pressure window

Peak tier reached CRITICAL.

SYSTEM

Apr 13, 2026, 2:29 AM

Incident opened

Model opened a positive critical incident via sustained trigger logic.

CAUSE

Apr 13, 2026, 2:29 AM

Likely cause: Positive Turnaround

Sustained positive flow indicates sentiment recovery. (alerts.trigger_type)

SYSTEM

Apr 13, 2026, 3:12 AM

Baseline divergence

1h direction velocity ran at 541.18x slot baseline.

SYSTEM

Apr 13, 2026, 3:13 AM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

Recovery tracking

Forecast ETA to normalize sentiment: Now (LOW confidence)

Post-incident behaviour is close to expected baseline levels.

Time to peak

-363 m

Time to resolve

44 m

Score at start

86.0%

Score at peak

86.0%

Uplift

0.0 pt

Recovered +24 h

n/a

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

No

Alert timeline

Escalation history across active and resolved incidents for this game.

+Positive CRITICAL

Started Apr 13, 2026, 2:29 AM

Incident page
openedcritical

Opened at critical severity

Apr 13, 2026, 2:28 AM

Trigger: sustained

peakedcritical

Peaked at critical severity

Apr 13, 2026, 2:48 AM

resolved

Resolved from critical severity

Apr 13, 2026, 3:12 AM