Post-incident wrap-up #67
The most recent tracked incident was a negative nuclear alert triggered by combined conditions. Across the visible window, the game added 0 reviews, the current 1-hour directional delta sits at 410, and the incident peak reached 410 in 1 hour. 1 earlier incident have already resolved.
Incident opened Apr 14, 2026, 8:59 AM and resolved Apr 14, 2026, 9:29 AM.
Peak tier reached: NUCLEAR.
Reported score change during incident window: -2.9%.
Estimated time to peak: -1453 m.
Estimated time to resolve: 30 m.
Before / after
Window from Apr 14, 2026, 8:58 AM to Apr 14, 2026, 9:28 AM.
Score before
68.0%
Score now
68.0%
Change
0.0%
Reviews added
0
Peak velocity
38/h
Composite impact score
moderate (36)Tier severity
+35
Review volume delta
+0
Peak velocity
+1
Score movement
+0
Resolution duration
+0
Likely cause ranking
Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.
59%
Negative burst exceeded 4x baseline ratio.
41%
Sustained negative flow indicates prolonged audience dissatisfaction.
Incident FAQ
Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.
What happened?
The Wild Eight entered a negative nuclear incident with 0 additional reviews in the tracked window.
How severe was it?
Incident reached nuclear severity, indicating maximum modeled pressure. Composite impact score is 36/100 (MODERATE).
What are the most likely causes?
Review Manipulation 59% • Patch Backlash 41%
Is it resolving?
Resolved after 30 m with still elevated current sentiment state.
How far did sentiment move from normal?
Score moved by 0.0 points, from 68.0% to 68.0%. Peak velocity reached 38 reviews/hour.
Does it resemble a broader cluster?
No related incidents were detected across connected titles in the current comparison window.
External trigger timeline
Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.
Apr 13, 2026, 8:46 AM
Peak pressure window
Peak tier reached NUCLEAR.
Apr 14, 2026, 8:59 AM
Incident opened
Model opened a negative nuclear incident via combined trigger logic.
Apr 14, 2026, 8:59 AM
Likely cause: Review Manipulation
Negative burst exceeded 4x baseline ratio. (alerts.metadata.current_metrics.slot_baseline_ratio_1h)
Apr 14, 2026, 8:59 AM
Likely cause: Patch Backlash
Sustained negative flow indicates prolonged audience dissatisfaction. (alerts.trigger_type)
Apr 14, 2026, 9:28 AM
Baseline divergence
1h direction velocity ran at 136.67x slot baseline.
Apr 14, 2026, 9:29 AM
Incident resolved
Incident exited alert thresholds and moved to resolved state.
Recovery tracking
Forecast ETA to normalize sentiment: Now (LOW confidence)
Post-incident behaviour is close to expected baseline levels.
Not enough post-resolve snapshot history yet — metrics will fill in as data accumulates.
Time to peak
-1453 m
Time to resolve
30 m
Score at start
70.0%
Score at worst
68.0%
Score drop
2.0 pt
Recovered +24 h
n/a
Recovered +7 d
n/a
Recovered +30 d
n/a
Sentiment stabilised
No
Alert timeline
Escalation history across active and resolved incidents for this game.
Started Apr 14, 2026, 8:59 AM
Opened at nuclear severity
Apr 14, 2026, 8:58 AM
Trigger: combined
Peaked at nuclear severity
Apr 14, 2026, 9:08 AM
Resolved from nuclear severity
Apr 14, 2026, 9:28 AM