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Home/
Alerts/
Incident 67/
Wrap-up
!!Negative NUCLEAR

Post-incident wrap-up #67

The Wild Eight

The most recent tracked incident was a negative nuclear alert triggered by combined conditions. Across the visible window, the game added 0 reviews, the current 1-hour directional delta sits at 410, and the incident peak reached 410 in 1 hour. 1 earlier incident have already resolved.

Incident opened Apr 14, 2026, 8:59 AM and resolved Apr 14, 2026, 9:29 AM.

Peak tier reached: NUCLEAR.

Reported score change during incident window: -2.9%.

Estimated time to peak: -1453 m.

Estimated time to resolve: 30 m.

Before / after

Window from Apr 14, 2026, 8:58 AM to Apr 14, 2026, 9:28 AM.

Score before

68.0%

Score now

68.0%

Change

0.0%

Reviews added

0

Peak velocity

38/h

Composite impact score

moderate (36)

Tier severity

+35

Review volume delta

+0

Peak velocity

+1

Score movement

+0

Resolution duration

+0

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

#1Review Manipulation

59%

ClassifierRaw confidence 92%v2

Negative burst exceeded 4x baseline ratio.

Open cause hub
#2Patch Backlash

41%

ClassifierRaw confidence 64%v2

Sustained negative flow indicates prolonged audience dissatisfaction.

Open cause hub

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

The Wild Eight entered a negative nuclear incident with 0 additional reviews in the tracked window.

How severe was it?

Incident reached nuclear severity, indicating maximum modeled pressure. Composite impact score is 36/100 (MODERATE).

What are the most likely causes?

Review Manipulation 59% • Patch Backlash 41%

Is it resolving?

Resolved after 30 m with still elevated current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 68.0% to 68.0%. Peak velocity reached 38 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SYSTEM

Apr 13, 2026, 8:46 AM

Peak pressure window

Peak tier reached NUCLEAR.

SYSTEM

Apr 14, 2026, 8:59 AM

Incident opened

Model opened a negative nuclear incident via combined trigger logic.

CAUSE

Apr 14, 2026, 8:59 AM

Likely cause: Review Manipulation

Negative burst exceeded 4x baseline ratio. (alerts.metadata.current_metrics.slot_baseline_ratio_1h)

CAUSE

Apr 14, 2026, 8:59 AM

Likely cause: Patch Backlash

Sustained negative flow indicates prolonged audience dissatisfaction. (alerts.trigger_type)

SYSTEM

Apr 14, 2026, 9:28 AM

Baseline divergence

1h direction velocity ran at 136.67x slot baseline.

SYSTEM

Apr 14, 2026, 9:29 AM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

Recovery tracking

Forecast ETA to normalize sentiment: Now (LOW confidence)

Post-incident behaviour is close to expected baseline levels.

Not enough post-resolve snapshot history yet — metrics will fill in as data accumulates.

Time to peak

-1453 m

Time to resolve

30 m

Score at start

70.0%

Score at worst

68.0%

Score drop

2.0 pt

Recovered +24 h

n/a

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

No

Alert timeline

Escalation history across active and resolved incidents for this game.

!!Negative NUCLEAR

Started Apr 14, 2026, 8:59 AM

Incident page
openednuclear

Opened at nuclear severity

Apr 14, 2026, 8:58 AM

Trigger: combined

peakednuclear

Peaked at nuclear severity

Apr 14, 2026, 9:08 AM

resolved

Resolved from nuclear severity

Apr 14, 2026, 9:28 AM