+Positive NUCLEAR

Post-incident wrap-up #7

Slay the Spire 2

The most recent tracked incident was a positive nuclear alert triggered by sustained conditions. Across the visible window, the game added 13,006 reviews, the current 1-hour directional delta sits at 121, and the incident peak reached 321 in 1 hour. 1 earlier incident have already resolved.

Incident opened Mar 20, 2026, 7:29 PM and resolved Mar 21, 2026, 3:19 AM.

Peak tier reached: NUCLEAR.

Reported score change during incident window: 0.0%.

Estimated time to peak: -131 m.

Estimated time to resolve: 7 h 50 m.

Before / after

Window from Mar 20, 2026, 10:06 AM to Mar 21, 2026, 3:07 PM.

Score before

89.0%

Score now

78.0%

Change

-11.0%

Reviews added

13,006

Peak velocity

1,188/h

Composite impact score

severe (88)

Tier severity

+35

Review volume delta

+20

Peak velocity

+16

Score movement

+16

Resolution duration

+1

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

ClassifierRaw confidence 70%v2

Sustained positive recovery pattern.

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Slay the Spire 2 entered a positive nuclear incident with 13,006 additional reviews in the tracked window.

How severe was it?

Incident reached nuclear severity, indicating maximum modeled pressure. Composite impact score is 88/100 (SEVERE).

What are the most likely causes?

Positive Turnaround 100%

Is it resolving?

Resolved after 7 h 50 m with still elevated current sentiment state.

How far did sentiment move from normal?

Score moved by -11.0 points, from 89.0% to 78.0%. Peak velocity reached 1,188 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Mar 19, 2026, 12:00 AM

Seasonal overlap: Steam Spring Sale 2026

Official Steam seasonal sale.

SYSTEM

Mar 20, 2026, 5:18 PM

Peak pressure window

Peak tier reached NUCLEAR.

SYSTEM

Mar 20, 2026, 7:29 PM

Incident opened

Model opened a positive nuclear incident via sustained trigger logic.

SYSTEM

Mar 21, 2026, 3:18 AM

Baseline divergence

1h direction velocity ran at 0.87x slot baseline.

SYSTEM

Mar 21, 2026, 3:19 AM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

CAUSE

Mar 21, 2026, 8:00 PM

Likely cause: Positive Turnaround

Sustained positive recovery pattern. (alerts + classifier v2 migration backfill)

Recovery tracking

Forecast ETA to normalize sentiment: Now (HIGH confidence)

Post-incident behaviour is close to expected baseline levels.

Time to peak

-131 m

Time to resolve

7 h 50 m

Score at start

81.0%

Score at peak

81.0%

Uplift

0.0 pt

Recovered +24 h

-3.0 pt

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

No

Alert timeline

Escalation history across active and resolved incidents for this game.

+Positive NUCLEAR

Started Mar 20, 2026, 7:29 PM

Incident page
openednuclear

Incident opened at nuclear severity

Mar 20, 2026, 7:29 PM

Trigger: sustained

peakednuclear

Peaked at nuclear severity

Mar 21, 2026, 2:54 AM

resolvednuclear

Resolved

Mar 21, 2026, 3:19 AM