Post-incident wrap-up #9
Resident Evil Requiem
The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 1,649 reviews, the current 1-hour directional delta sits at 137, and the incident peak reached 123 in 1 hour. 1 earlier incident have already resolved.
Incident opened Mar 20, 2026, 7:29 PM and resolved Mar 21, 2026, 3:19 AM.
Peak tier reached: CRITICAL.
Reported score change during incident window: 0.0%.
Estimated time to peak: -71 m.
Estimated time to resolve: 7 h 50 m.
Before / after
Window from Mar 20, 2026, 10:06 AM to Mar 21, 2026, 2:27 PM.
Score before
96.0%
Score now
96.0%
Change
0.0%
Reviews added
1,649
Peak velocity
121/h
Composite impact score
moderate (42)Tier severity
+24
Review volume delta
+14
Peak velocity
+3
Score movement
+0
Resolution duration
+1
Likely cause ranking
Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.
100%
Sustained positive recovery pattern.
Incident FAQ
Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.
What happened?
Resident Evil Requiem entered a positive critical incident with 1,649 additional reviews in the tracked window.
How severe was it?
Incident reached critical severity with high confidence pressure signals. Composite impact score is 42/100 (MODERATE).
What are the most likely causes?
Positive Turnaround 100%
Is it resolving?
Resolved after 7 h 50 m with stabilized current sentiment state.
How far did sentiment move from normal?
Score moved by 0.0 points, from 96.0% to 96.0%. Peak velocity reached 121 reviews/hour.
Does it resemble a broader cluster?
No related incidents were detected across connected titles in the current comparison window.
External trigger timeline
Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.
Mar 19, 2026, 12:00 AM
Seasonal overlap: Steam Spring Sale 2026
Official Steam seasonal sale.
Mar 20, 2026, 6:18 PM
Peak pressure window
Peak tier reached CRITICAL.
Mar 20, 2026, 7:29 PM
Incident opened
Model opened a positive critical incident via sustained trigger logic.
Mar 21, 2026, 3:18 AM
Baseline divergence
1h direction velocity ran at 2.80x slot baseline.
Mar 21, 2026, 3:19 AM
Incident resolved
Incident exited alert thresholds and moved to resolved state.
Mar 21, 2026, 8:00 PM
Likely cause: Positive Turnaround
Sustained positive recovery pattern. (alerts + classifier v2 migration backfill)
Recovery tracking
Forecast ETA to normalize sentiment: Now (HIGH confidence)
Velocity is already within the stabilization band, so sentiment appears normalized.
Time to peak
-71 m
Time to resolve
7 h 50 m
Score at start
96.0%
Score at peak
96.0%
Uplift
0.0 pt
Recovered +24 h
0.0 pt
Recovered +7 d
n/a
Recovered +30 d
n/a
Sentiment stabilised
Yes
Alert timeline
Escalation history across active and resolved incidents for this game.
Started Mar 20, 2026, 7:29 PM
Incident opened at critical severity
Mar 20, 2026, 7:29 PM
Trigger: sustained
Peaked at critical severity
Mar 21, 2026, 2:54 AM
Resolved
Mar 21, 2026, 3:19 AM
