+Positive CRITICAL

Post-incident wrap-up #9

Resident Evil Requiem

The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 1,649 reviews, the current 1-hour directional delta sits at 137, and the incident peak reached 123 in 1 hour. 1 earlier incident have already resolved.

Incident opened Mar 20, 2026, 7:29 PM and resolved Mar 21, 2026, 3:19 AM.

Peak tier reached: CRITICAL.

Reported score change during incident window: 0.0%.

Estimated time to peak: -71 m.

Estimated time to resolve: 7 h 50 m.

Before / after

Window from Mar 20, 2026, 10:06 AM to Mar 21, 2026, 2:27 PM.

Score before

96.0%

Score now

96.0%

Change

0.0%

Reviews added

1,649

Peak velocity

121/h

Composite impact score

moderate (42)

Tier severity

+24

Review volume delta

+14

Peak velocity

+3

Score movement

+0

Resolution duration

+1

Likely cause ranking

Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.

ClassifierRaw confidence 70%v2

Sustained positive recovery pattern.

Incident FAQ

Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.

What happened?

Resident Evil Requiem entered a positive critical incident with 1,649 additional reviews in the tracked window.

How severe was it?

Incident reached critical severity with high confidence pressure signals. Composite impact score is 42/100 (MODERATE).

What are the most likely causes?

Positive Turnaround 100%

Is it resolving?

Resolved after 7 h 50 m with stabilized current sentiment state.

How far did sentiment move from normal?

Score moved by 0.0 points, from 96.0% to 96.0%. Peak velocity reached 121 reviews/hour.

Does it resemble a broader cluster?

No related incidents were detected across connected titles in the current comparison window.

External trigger timeline

Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.

SEASONAL

Mar 19, 2026, 12:00 AM

Seasonal overlap: Steam Spring Sale 2026

Official Steam seasonal sale.

SYSTEM

Mar 20, 2026, 6:18 PM

Peak pressure window

Peak tier reached CRITICAL.

SYSTEM

Mar 20, 2026, 7:29 PM

Incident opened

Model opened a positive critical incident via sustained trigger logic.

SYSTEM

Mar 21, 2026, 3:18 AM

Baseline divergence

1h direction velocity ran at 2.80x slot baseline.

SYSTEM

Mar 21, 2026, 3:19 AM

Incident resolved

Incident exited alert thresholds and moved to resolved state.

CAUSE

Mar 21, 2026, 8:00 PM

Likely cause: Positive Turnaround

Sustained positive recovery pattern. (alerts + classifier v2 migration backfill)

Recovery tracking

Forecast ETA to normalize sentiment: Now (HIGH confidence)

Velocity is already within the stabilization band, so sentiment appears normalized.

Time to peak

-71 m

Time to resolve

7 h 50 m

Score at start

96.0%

Score at peak

96.0%

Uplift

0.0 pt

Recovered +24 h

0.0 pt

Recovered +7 d

n/a

Recovered +30 d

n/a

Sentiment stabilised

Yes

Alert timeline

Escalation history across active and resolved incidents for this game.

+Positive CRITICAL

Started Mar 20, 2026, 7:29 PM

Incident page
openedcritical

Incident opened at critical severity

Mar 20, 2026, 7:29 PM

Trigger: sustained

peakedcritical

Peaked at critical severity

Mar 21, 2026, 2:54 AM

resolvedcritical

Resolved

Mar 21, 2026, 3:19 AM