Post-incident wrap-up #4
Counter-Strike 2
The most recent tracked incident was a positive critical alert triggered by sustained conditions. Across the visible window, the game added 0 reviews, the current 1-hour directional delta sits at 116, and the incident peak reached 116 in 1 hour. 1 earlier incident have already resolved.
Incident opened Mar 20, 2026, 6:39 PM and resolved Mar 20, 2026, 7:43 PM.
Peak tier reached: CRITICAL.
Reported score change during incident window: 0.0%.
Estimated time to peak: -144 m.
Estimated time to resolve: 1 h 4 m.
Before / after
Window from Mar 20, 2026, 10:06 AM to Mar 21, 2026, 7:21 AM.
Score before
88.0%
Score now
86.0%
Change
-2.0%
Reviews added
0
Peak velocity
347/h
Composite impact score
moderate (35)Tier severity
+24
Review volume delta
+0
Peak velocity
+8
Score movement
+3
Resolution duration
+0
Likely cause ranking
Probabilities are heuristic and derived from approved tag assignments, classifier confidence, and editorial overrides.
100%
Sustained positive recovery pattern.
Incident FAQ
Auto-generated summary designed for quick sharing, operations handoffs, and SEO-friendly incident context.
What happened?
Counter-Strike 2 entered a positive critical incident with 0 additional reviews in the tracked window.
How severe was it?
Incident reached critical severity with high confidence pressure signals. Composite impact score is 35/100 (MODERATE).
What are the most likely causes?
Positive Turnaround 100%
Is it resolving?
Resolved after 1 h 4 m with still elevated current sentiment state.
How far did sentiment move from normal?
Score moved by -2.0 points, from 88.0% to 86.0%. Peak velocity reached 347 reviews/hour.
Does it resemble a broader cluster?
No related incidents were detected across connected titles in the current comparison window.
External trigger timeline
Correlates model milestones with seasonal overlap and cause evidence to explain likely trigger context.
Mar 19, 2026, 12:00 AM
Seasonal overlap: Steam Spring Sale 2026
Official Steam seasonal sale.
Mar 20, 2026, 4:15 PM
Peak pressure window
Peak tier reached CRITICAL.
Mar 20, 2026, 6:39 PM
Incident opened
Model opened a positive critical incident via sustained trigger logic.
Mar 20, 2026, 7:03 PM
Baseline divergence
1h direction velocity ran at 11.60x slot baseline.
Mar 20, 2026, 7:43 PM
Incident resolved
Incident exited alert thresholds and moved to resolved state.
Mar 21, 2026, 8:00 PM
Likely cause: Positive Turnaround
Sustained positive recovery pattern. (alerts + classifier v2 migration backfill)
Recovery tracking
Forecast ETA to normalize sentiment: Now (HIGH confidence)
Post-incident behaviour is close to expected baseline levels.
Time to peak
-144 m
Time to resolve
1 h 4 m
Score at start
86.0%
Score at peak
86.0%
Uplift
0.0 pt
Recovered +24 h
0.0 pt
Recovered +7 d
n/a
Recovered +30 d
n/a
Sentiment stabilised
No
Alert timeline
Escalation history across active and resolved incidents for this game.
Started Mar 20, 2026, 6:39 PM
Incident opened at critical severity
Mar 20, 2026, 6:39 PM
Trigger: sustained
Peaked at critical severity
Mar 20, 2026, 6:39 PM
Resolved
Mar 20, 2026, 7:43 PM
